Quadrimestre 4 -
Coordinator : DNA
Teacher : DNA
General course description
What is ergonomics? This course attempts to provide an answer to this question through some definition of ergonomics applied to computing within a project-development context. This will involve an analysis of flaws in the design of the man-machine interface and their implications. The course also provides some recommendations for good interface design and will enable the students to rely on it almost immediately in a professional context.
Learning basic skills
A good knowledge of a language enabling the use of graphs interfaces as well as of a webpage design tool.
At the end of the course, students will be proficient in the design and implementation of high-performance interfaces, while having a full understanding of the underlying mechanisms of the program-user dialogue.
Chapter 1: Introduction (1 hour)
- What is ergonomics
- Some definitions of ergonomics
- Computing-related ergonomics
- The field of application of ergonomics in the development of computing projects
Chapter 2: Flaws in the Man-Machine Interface (1 hour)
- causes and results
Chapter 3: Recommendations and Guidelines (2 hours)
Chapter 4: Criteria for the Ergonomic Design of an Interface (2 hours)
Chapter 5: Ergonomics and Web Pages (2 hours)
- data transfer
Chapter 6: Ergonomics: from Theory to Practice (4 hours)
- Jean-Michel Gillet, L'interface graphique: enjeux, ergonomie, mise en oeuvre sous Windows, SQL Ingénierie, InterEditions, Paris (1995)
- Jean-Bernard Crampes, Interfaces graphiques ergonomiques - Conception et Modélisation, Ellipses, Paris (1997)